## Have fun, eat, and win prizes in ~ the CMP Carnival!

A PDF version is accessible fordownload.

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Prizes include items together as: calculators, t-shirts, books, etc

By providng this ours carnival video game packet, us encourage you come offer similar activities in her communities.

## Rules for Winning Prizes in ~ Carnival

At the beginning of the carnival,you will get $30 of CMP pat money.

You have one hour to win as much money as feasible by play the CMP Carnival Games. Rules for each video game are shown or have the right to be described at each video game area.

When you are done playing, revolve in her money (at the exchange table), and receive one raffle ticket because that each $20 that money you revolve in.You have actually 1 hour to play the games and must rotate in her money prior to that hour is up.

Submit your tickets to win prizes! The prizes will be displayed with a bag in former of them. Tear personal each double ticket, put one (or more) in the bag for the prize(s) of her choice.**Make certain to save the other fifty percent of the ticket for yourself.**

After all ticks have been put into the bags, the "Emcee" will draw a ticket from every bag and read the number.**Winners must be existing with the corresponding ticket to case the prize.**

Note: any kind of children who are present will pat with only white CMP money, i m sorry is specifically used for kids. Those running the gamings will have actually this distinct money to offer to kids as they play. Kids will revolve in their money as soon as done play at the kids" compensation table, and also each child will get a fun prize!

You may put as many tickets together you want in each bag. Due to the fact that you are totally free to place your raffle ticket in whichever bag(s) girlfriend want, there is a possibility for someone to win more than one prize.

**You need to be existing to win!**

You might ONLY usage carnival tickets got at the money exchange table! any type of other raffle tickets will be discarded.

At the finish of the carnival, money is rounded-up to the nearest $20 for the ticket exchange. For example, $45 is rounded as much as $60 because that 3 tickets.

## CMP Money/Raffle Ticket Conversion

For the ticket exchange in ~ the end of the carnival, money is rounded up to the nearest $10. Every $10 you obtain is 1 ticket.

For example, $45 is rounded up to $50 for 5 tickets. Anyone who transforms in money prior to 1 hour of pat must have at least $10 to acquire 1 raffle ticket.

## The Games

### CMPlinko

Underlying math - binary probabilities.

Materials neededA Plink plank made by arranging nails in the setup shown ~ above the triangulardot paper below.A coinRulesPlace her $1 to $5 betPut the coin at the optimal of the CMPlinko board and watch the coin travel through the grid.You victory the quantity of her bet time the lot in the section where the coin lands.### Factor Game

CMP3:*Prime Time*, problem 1.1, pages 8-10 and also CMP2:*Prime Time, *Problem 1.1, pages 7-8.

Underlying mathematics - factors and products.

Materials neededFactor game boards (Labesheet 1.1A) and larger board sizesColored mite (if game boards space consumable) or 2 colors of video game chips (if game boards room not consumable, i.e., laminated)Rules - 2 PlayersPlace her $1 bet.Player A choose a number on the video game baord and also shades or consists it.Player B supplies a different color and shades or coversall the the proper factors the Player A’s number. Recall that the proper factors the a number are all of the components of a number, except the number itself. Because that example, the appropriate factors the 12 are 1, 2, 3, 4, and also 6. Back 12 is a element of itself, the is not a ideal factor.Player B now chooses a brand-new number and Player A shades or covers every one of the components of that number that are not already marked.The players take turns choosing numbers and also marking factorsIf a player clues a number that has actually no determinants left that have not to be marked, that player loses a turn and does not get the points because that the number that or she initially marked.The game ends as soon as there space no numbers remaining with unmarked factorsEach player adds the numbers that space colored or spanned with his or she color. The player v the greatest total is the winner and collects all of the money.Optional 49-Game board for aspect GameOptional 100 - game Board for factor Game### Factor video game II

CMP3:*Function Junction,*Problem 5.4, pages 94-95.

Underlying mathematics—factors and products of polynomials.

Materials neededFactor video game boards (Labsheet 5.4A)Colored markers (if video game boards room consumable)Rules - 2 PlayersPlace her $1 bet.Player A chooses an expression top top the video game board and circles itUsing the exact same color, Player A circles every the suitable factors the Player A’s expressionUsing a different color, Player B circles a brand-new expression. Player B circles all of the components that space not currently circled.The players take it turns selecting expressions and also circling factorsIf a player chooses an expression with no uncircled factors, that player loses their present turn and also scores no points.The game ends as soon as there space no expressions left v uncircled factors.Each player counts the number of expressions the he or she circled. The player v the greatest total is the winner and also collects every one of the money.Labsheet 5.4A### Four in a Row

CMP3:*Shapes and Designs*, trouble 1.2, pages 13-14 and CMP2:*Shapes and Designs*, Probelm 2.2, p.31.

Underlying mathematics—coordinate mapping on one grids, edge measures

Materials neededFour in a Row game boards (Labsheet 1.2), enough for one every pair of playersColored markers (if video game boards room consumable) or 2 color of game chips (if game boards are not consumable, i.e., laminated)### Rules - 2 Players

Place your $1 bet.Player A name the coordinate of a suggest on the grid the end loud and marks the coordinate.Player B names another coordinate and also marks the coordinate wiht a various color.The an initial player to get 4 marks in a row along a heat or around a cricle wins every one of the money.### Gee Whiz anyone Wins!

Adapted from: CMP3 *What execute You Expect?*, problem 2.1, pages 28-29 and also CMP2 *How likely Is It?*, difficulty 2.1 (Predicting come Win).

Underlying mathematics - predicting based on experimental data.

Materials neededBucket or boxThree color of block or marbles, about 10-15 of each colorPreparationBefore participants arrive, a variety of blocks that each color are placed in the bucket. Any kind of number deserve to work, although you have to keep it reasonably simple at first. Because that example, you may want to placed 2 red, 3 yellow, and also 4 blue blocks in the bucket to begin with. Participants must be told that there is at least one block of every color and what the colour are. As the game goes along, participants have the right to watch and also keep track of the color etc that space made so the they can better make a prediction about the ratio of color of blocks.

Game 1 RulesPlease her $1 bet.Predict the color of block that will certainly be attracted from the bucket.If the shade matches her prediction, climate you success $3.Game 2 RulesPlace her $1 bet.Predict the exact ratio of the variety of blocks in the bucket.If you are correct, you win $10### Making Purple

CMP3 *What do You Expect?, *Problem 4.2, page 75 and CMP2 *What execute You Expect?*, investigation 2.1, web page 22.

Underlying mathematics - simple probability.

Materials neededTwo spinners split into same regions and labeled through colors as displayed in the trouble (Labsheet 4.2)Bobby pins or record clips because that spinnersRulesPlace her $1.Spin each of the spinners once.If one crackhead lands top top Red and also the other spinner lands on Blue, you do purple and win $10.### Product Game

Positive essence VersionCMP3*Prime Time*, difficulty 2.1, pages 12-14 and CMP2*Prime Time*, difficulty 2.1, pages 11-13.

Uderlying math - factor and also products.

Integer VersionCMP3*Accentuate the Negative*, trouble 3.4, pages 64-65 and also CMP2*Accentuate the Negative*, difficulty 3.4, pages 48-49.

Underlying mathematics - multiplication and division of integers.

Materials neededProduct game boards*Prime Time*(Labesheet 1.3) and also in

*Accentuate the Negative*(Teaching aid 3.4), enough for one every pair the playersColored markers (if video game boards are consumable) or 2 colors of game chips (if video game boards are not consumable, i.e laminated)Paper clips, 2 per pair of playersRules - 2 playersPlace her $1 betPlayer A place a document clip top top a factor from the list below the game board. Player A walk not mark a square top top the grid due to the fact that only one variable has been marked. That takes at the very least two determinants to make a product.Player B place the other file clip on any kind of factor in the list (incluidng the exact same number marked by A) and also shades or consist of the product that the two factors on the product grid.Player A moves

*either*of the paper clips to another number in the factor list and also then shades or consists the brand-new product wiht a different shade from Player B.Each player, in turn, move a record clip and also marks or covers a product. If a product is already marked or covered, the player walk not obtain a mark for that turn. The winner is the an initial player to cover 4 squares in a heat - up, down, or diagonally and collects all of the money.

### Product video game II

Polynomial VersionCMP3:*Function Junction,*Problem 5.4, optional addition to the problem.

Underlying math - factors and also products the polynomials.

Materials neededProduct video game board*Function Junction*(Labsheet 5.4B) enough for one every pair of playersColored mite (if video game boards space consumable) or 2 colors of video game chips (if game boards are not consumable, i.e., laminated)Paper clips, three per pair that playersRules - 2 playersPlace her $1 bet.Player A puts a document clip on an expression in the factor list. Player A walk not note a square top top the product grid because only one factor has been marked.Player B put the second record clip on any expression in the variable list (including teh very same factor marked by Player A). Player B does not mark a square ~ above the product grid since only two linear determinants have to be marked.Player A locations the third file clip on any type of expression in the aspect list (including the factor(s) marked by the vault two document clips). Player A climate shades or consists the product on the game board because that the first mark the the game. (NOTE: no all possible products are located on the game board.) If a player"s product is not on the video game board, the player bring away a turn.Player B move one or 2 (their choice) that the three document clips then shades or consist of the product that the three determinants on the video game board.Each player, in turn, move one or two file clips and shades or covers a product. If a product is currently makred or covered, the player go not get a mark for the turn. The winner is the firs tplayer to cover four squares in a row - up, down, or diagonally and collects every one of the money.

### Roller Derby

Adapted from CMP3*What execute You Expect?*, difficulty 3.3, pages 54-55 and CMP2*How likely Is It?,*Problem 4.3, pages 60-61.

Underlying mathematics - equally-likely and also not equally-likely outcomes.

Materials neededRoller Derby game boards (Labsheet 3.3), enough for one per playerSmall markers (centimeter cubes, tokens, pennies, beans), enough for 12 per playerSix-sided Dice, enough for 2 per playerRules - As plenty of players as wanted deserve to play in ~ a timePlace your $1 bet.Place 12 markers right into the columns that the video game board any way you choose.Roll a pair that dice. That does not issue who rolfes the dice, however players must take turns.Add the numbers on the dice. Eliminate a marker from your game board the is in the same shaft as the sum. If that tower is blank, you do not remove any kind of markers.The an initial person to remove all of his or she markers wins every one of the money.### Rolling Digits

Adapted indigenous CMP1*Data approximately Us,*Problem 3.1, pages 24-25. Compatible v using the alternating labsheets CMP2*Bits & piece I*, trouble 3.5, pages 45-46;CMP2*Bits & pieces III*, trouble 1.1, pages 5-7; CMP3*Decimal Ops*, trouble 1.1, pages 8-9; and*Comparing Bits and Pieces*, difficulty 3.4, pages 74-78.

Underlying math - an easy probability, number sense, ordering decimals.

Materials neededCopies that the "Dialing Digits" video game cards (found in*Data about Us*Teachers edition 2004, pages 96) or copies of the rolling Digits paper below, cut into stripsA ten-sided dice (or a spinner separated into 10 equal areas if you want to play "Dialing Digits", found in

*Data about Us*Teachers execution 2004, page 95)Pencils or pens because that participants come useRules - As many players together wanted can play in ~ a timePlace her $1 bet in the pot.With each role of the die, write down the rolling number in one of the spaces on your sheet.Once a number is placed, it can not be erased or changed.The winner is the human who writes the biggest nine-digit number.The winner it s okay all but $1 the the pot. In cast of a tie, the compensation is split evenly amongst the winners (the house keeps the remainder which be at least $1)BONUS: Anyone creating down the highest possible nine-digit number receives second $5.

Dialing Digits alternate Labsheet come use v CMP2: *Bits & piece I* or *Bits and Pieces II *OR CMP3: *Comparing Bits and Pieces *or *Decimal Ops*.

### Scratching Spots

Adapted from CMP3:*What perform You Expect?*, trouble 3.4, pages 56-57 and CMP2:*How most likely Is It?*, trouble 3.3, web page 43.

Underlying math - random predictions.

Materials neededEight cards, 4 pairs of matching cardsPreparationWithout football player seeing, 5 cards are liked so the there is specifically one matching pair and placed five down ~ above the table. After every game, the exact same cards deserve to be retained or switched because that a new set.

RulesPlace your $1 bet.Select 2 cards.If the cards match, you win $10.### Switch/No Switch

Underlying math - random predictions

Materials neededThree cards, one desgnated the winning card (i.e., one ace)PreparationThe game operator locations the 3 cards face down ~ making a mental note which one is the win card.

### Rules

Place her $1 bet.Select one of the spanned cards, but do*not*turn it over.The game operator reflects you among the continuing to be cards that execute not have actually the prize. You currently decide either to keep your initial card or move to the continuing to be card.If the map you select has a prize, you win $2.

### CMP hold "Em

Adapted native CMP3: Let"s it is in Rational,Problem 1.1 (Getting Close), pages 7 to 10 and also CMP2*Bits and also PIeces II*, difficulty 1.1, pages 5 come 7.

Underlying math - estimating sums of rational numbers and also random predictions.

Materials neededGetting close cards because that the dealer (from Labsheets 1.1A and also 1.1B)Set the Number Squares for the dealer to usage as a Goal map (adapted indigenous Labesheet 1.1C)The squares require to encompass the numbers (0, 1/2, 0.5, 1, 11/2, 1.5, 2, 2 1/2, 2.5, 3, 3 1/2, 3.5, 4, 4 1/2, 4.5, 5)Calculator for the dealerRulesAll players place initial gambling of minimum $1 in the center of the table.Dealer deals every player 2 acquiring Close cards. These are cards that they player holds and also does not present anyone till the finish of the hand.Dealer turns over one Number Square card that will be the "Goal" because that this hand. (All players space trying to include 3 acquiring Close cards with each other to obtain as close come the score card as possible.)After seeing the goal card, every player has actually the an option to fold, make an additional bet or advanced the bet. If the bet is raised, every player must satisfy the elevated amount or fold.Dealer then turns over one more Getting Close map for everyone to see. (The "turn") This card is considered component of every players" hands. After see the rotate card, every player has actually the choice to fold, make secondary bet or advanced the bet. If the bet is raised, each player must fulfill the increased amount or fold.Dealer then turns over anotehr getting Close map for anyone to see. (The "river") This map is considered a component of every players" hands. Players now use three of the 4 cards (two that they room holding and two displayed to everyone) to do a sum that is together close as feasible to the score Card.The player whose amount of 3 cards is closest to the Goal card wins the pot. In the event of a tie the pot is split in between the winners.### Number Squares come be used as a "Goal Card" adapted from Labsheet 1.1C

### Bean Challenge

Adapted from CMP3:*Samples and also Populations*, trouble 3.4, pages 67-68; CMP2:*Samples and also Populations*, ACE #5, pages 55; and also CMP1:*Comparing and Scaling*, trouble 5.2, pages 54.

Underlying math - do predictions indigenous samples.

Materials needed1 huge containerSame sized beans of 2 colors - about 1,000 bean of one color such as white and some variety of beans of another color (50 or 100 or 150 or 200). The beans must be the exact same size. It can be easiest to spray repaint some of the white beans to do the other color of bean. (Also, one more object such as beads can be used.)ScoopPoster paper to record predictionsMarker to document guessesPreparationCount every one of the beans so you understand the full amount. Mix every the beans together in a huge container. Top top the poster paper display to anyone how many of the fancy beans space in the container. (These space the "tagged" beans. The playeyers will use the sample taken and the number of "tagged" beans in the container to calculation the full amount of beans or the full "population" that beans.)

RulesEach guess price $1.The human gets a scope of beans.After reviewing his/her scoop the person guesses the total number of beans. The guess and person"s name get recorded ~ above the poster paper.After each guess, the beans are went back to the jar and also mixed up.The human being who comes the closest to the correct total number of beans in the container wins.The winner will be announced before raffle drawings.### Quadrilateral Game

CMP3:*Shapes and also Designs,*Problem 3.5, pages 74 come 75 and also CMP2:*Shapes and also Designs*, problem 4.3, pages 74-75.

Underlying mathematics - making forms with constraints.

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